Designer Things
Designer Things
I used to think ancient writing systems were just museum pieces—beautiful, sure, but irrelevant to anything happening in a modern design studio.
Designer Things
I used to think playground design was just about bright colors and fun shapes. Turns out—and maybe I should’ve realized this sooner—the visual language
Designer Things
I used to think color was just… color. Then I spent three months in Chennai, living with a family who wouldn’t dream of wearing black to a wedding
Designer Things
I used to think color was just color—you know, red is red, blue is blue, end of story. Then I stumbled into a gallery in Prague maybe five years ago, jet-lagged
Designer Things
I used to think seapunk was just another flash-in-the-pan internet joke until I actually looked at what it was doing. Around 2011, a loosely connected
Designer Things
I used to think scale was just about numbers—bigger meant more important, smaller meant you could ignore it. Turns out, the way we manipulate size in visual
Designer Things
I used to think nutrition labels were just boring rectangles of numbers. Turns out, there’s this entire world of design standards behind them—regulations
Designer Things
Naturecore isn’t just moss and mushrooms—though honestly, those help. I spent three years photographing wild landscapes before I realized what I
Designer Things
I used to think geometric abstraction was the visual equivalent of a very serious philosophy seminar—all hard edges and color theory, no room for anything remotely fun.
Designer Things
I used to think vaccination cards were just bureaucratic afterthoughts, those flimsy yellow pieces of paper you’d lose in a drawer somewhere.
