Designer Things
Designer Things
I used to think prescription labels were just legal necessities—tiny font, boring warnings, the kind of thing you squint at once and then ignore.
Designer Things
I used to think ancient murals were just, you know, old paintings on walls. Then I spent three days wandering through photographs of Teotihuacan’
Designer Things
I used to think ancient pottery was just, you know, old bowls. Then I spent an afternoon in a university archive—one of those temperature-controlled rooms
Designer Things
I used to think systemic design was just another buzzword consultants threw around to justify their fees. Turns out, there’s something genuinely
Designer Things
I used to think fonts were just fonts. Then I spent three years watching design agencies agonize over typeface choices for rebrand projects, and I started
Designer Things
I used to think atmospheric perspective was just something painters stumbled into by accident. Turns out, the whole business of making air visible—of rendering
Designer Things
I used to think hyperrealism was just about technical skill—get the proportions right, nail the lighting, done. Then I spent an afternoon in the Vatican
Designer Things
I used to think trademark certificates were just boring legal documents, the kind of thing you’d stuff in a drawer and forget about until an audit.
Designer Things
Dark cottagecore isn’t what you think it is. I spent months scrolling through Pinterest boards and Instagram aesthetics trying to pin down exactly
Designer Things
I used to think pre-Columbian metalwork was all about ceremonial masks and ritual knives—turns out, the Lambayeque civilization had something way more
